Microsoft got quite a bit of mindshare with the announcement of DirectX Raytracing (DXR) at last year’s GDC 2018. NVIDIA’s RTX technology was somewhat synonymous with DirectX 12 for a while, although ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
After a slow start, ray tracing continues to spread its wings. What started as a geeky Windows 10 feature now finds a home in the next-gen Xbox Series X and PlayStation 5 consoles as well, and on ...
Nvidia's Quake II RTX now runs on AMD GPUs using Vulkan, if you've got the right driver (and an RX 6000). Share on Facebook (opens in a new window) Share on X (opens in a new window) Share on Reddit ...
In brief: Vulkan has become a strong and popular contender to Microsoft's DirectX 12 graphics API. It's favored by developers (and even players, such as myself) for its superior performance (when well ...
“Although ray tracing will be first deployed on desktop systems, these Vulkan extensions have been designed to enable and encourage ray tracing to also be deployed on mobile,” the Khronos Group said ...
Real-time ray-tracing is continuing to spread its reach, with a bunch of studios adopting the technology and supporting it on PC. Currently, Most games adopting ray-tracing are tied to the DirectX 12 ...
Nvidia's latest GeForce Game Ready 460.89 WHQL driver comes carrying support for the new Vulkan Ray Tracing extensions, the Quake II RTX v1.4.0 update, and CUDA 11.2. No bug fixes are here this time.
NVIDIA has supported real-time ray tracing in games for over two years now, starting first with the GeForce RTX 20 Series (Turing), and now with it current-generation GeForce RTX 30 Series (Ampere).
The kit represents the culmination of multiple efforts to bring ray tracing to life in Vulkan, including finalized extensions this November and graphics drivers from both AMD and NVIDIA. Intel's ...
You haven't seen much ray tracing in games due in part to the limited frameworks for it. Outside of Microsoft's DirectX, creators have usually had to lean on proprietary approaches. Soon, though, it ...
Ray tracing is arguably the most significant change to the real-time graphics pipeline in the last decade. It gives developers new tools in the box of tricks they use to carefully persuade today’s ...