When Oculus VR started to seriously consider its future as a business, it laid out two roadmaps. The first one is what vice president of product Nate Mitchell describes as "the plausible," a baseline ...
What began in 2009 as the hobby project of a 17-year-old developed into the catalyst for a new VR era within a few years. Oculus was more than just a company – it was a symbol of the rebirth of ...