Some of the biggest names in the tech industry such as Google, HTC, Oculus, Samsung, Acer, Starbreeze, and Sony, have announced the creation of a non-profit organization - the Global VR Association.
LONDON--(BUSINESS WIRE)--According to the market research report released by Technavio, the global VR gaming market is expected to register a CAGR of over 67% during the forecast period. However, the ...
Driving through Shanghai’s beautifully landscaped Century Park, before then entering the grand hall that would host the final of the Global VR Challenge, you could easily think you were walking into ...
LONDON--(BUSINESS WIRE)--Technavio analysts forecast the global virtual reality (VR) gaming market to grow at an impressive CAGR of over 67% during the forecast period, according to their latest ...
While Microsoft is developing its own Windows Holographic VR platform, Apple appears to be placing its bets on augmented reality instead. Google, HTC, Samsung, Oculus, Acer and Sony announced ...
Google wants to be a serious player in virtual reality, using YouTube to be the platform. Late last week, the company hired Scott Broock, formerly of the virtual reality startup Jaunt, as its Global ...
In a new Virtual Reality Industry Report, Greenlight Insights forecasts modest VR industry growth in the short term, growing into a major global content marketplace by 2021. In its new Virtual Reality ...
22 games have made it through to the second round of the Global VR Challenge. The competition was created by Steel Media, publisher of Pocket Gamer, in association with China’s leading VR company, ...
Forbes contributors publish independent expert analyses and insights. A former tech executive covering AI, XR and The Metaverse for Forbes. This article is more than 3 years old. I ran into Jonathan ...
Global X ETFs announced the launch of the Global X Metaverse ETF (VR), which begins trading on the Nasdaq. VR is Global X's latest addition to its Thematic Growth suite of ETFs, which offers investors ...
While the consumer market is expected to account for most of the market's revenue, the B2B space will expand its share reaching over 40% of the market by 2022, up from 26% in 2015, according to a ...
America delivered more AR/VR revenue than China last year, but Chinese growth in the next five years could see it dominate AR/VR long-term — and not by a small margin. With the potential to take more ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results